While I've got a pretty good feel for how I want to implement this in the site, I'd love to get some feedback as I start preparing for the next, March beta.
If you haven't yet read about it, this is adventure mode:
Adventure mode
This is the rebirth of the genki point, daily challenge, and kao manga system. It will be a choice when new users enter the site (study mode or adventure mode), and toggle-able at any time, keeping with the new focus on full customization over motivational systems. Here's the basic rundown:
- Levels instead of points. Start at 1, goes up to 100. Past 100, thinking about a reset with a prestige system built in.
- Levels are, like levels in rpgs, easy to level up initially, harder as you go on. All activities into the site feed into it, although emphasis on studying. On the backend, this will be the genki point system. Point numbers will be adjusted to boost quizzing points, lower non-quiz points (currently, long-time users can get a TON of points through games/etc because the points ramp up based on how much you've played until then).
- Level bar will be prominent in the dashboard, with a bottom-right popup when you get more (point accrual will not stand out too much, but help push users towards the next level)
- Daily challenges will still exist, but instead of the kao manga points now, they will be a percentage boost onto the current level. For example, a bronze challenge will be a 10% jump in points, silver 20, gold 30.
- So, what do levels get you? Two things!
- My Kao. Kao-chan will start as an egg, hatch at level 2, then evolve every 5 levels (5,10,15,etc...). Final form at level 100. Without getting too complicated initially, users will have choices along the path to choose variations to their Kao so not everyone has the same version. Prestiging past 100 will tie into this. This character will be what greets you on the dashboard, and appear in other places on the site.
- Kao manga will also periodically be unlocked through levels at a different rate. (Don't worry, more pages are being written.) To be honest, not as much time was put into the manga pages because an extremely small fraction of users were progressing through the challenges enough to reach the later pages. This new system will let everyone enjoy the pages regardless of how they utilize the site.
While the system for genki points is already in place so not too much needs to be actually done, the level balancing is what concerns me the most. Here are my goals, and what I'm thinking. I'd love to hear your feedback!
Goals
- Provides a continual, near-term goal
- Same speed of progression regardless of Japanese level (an RPG will usually require more xp per level, but the monsters drop more xp as they get stronger. There isn't really a "stronger" metric here - I want someone to be able to advance even if they never choose to go for N2/N1 level materials, for example)
- Since some users study 20 terms a day and some study 300, while the person doing 300 should advance more, I don't want them to advance at 15x the rate of the "average" user. I also don't want a fixed "you cannot get any more points beyond this"-style stamina system. However, since we are doing original art for this, so I want to try and make it so a person doesn't run out of levels to reach (too quickly).
The initial plan will be Levels 1 through 100. There is a plan for 101-200, and it'll be similar to prestiging in video games but I don't want to give away any more than that.
Plans
Egg at Level 1, Baby Kao at Level 2. After that, Kao growth at 5, 10, 15, 20, and so on.
Level advancements from 1 through 20 will be incrementally larger, but low enough to show faster growth for new users.
After that, probably fixed amounts of points for each level after that, or a very small required increase (maxing out at some point)
To regulate those who want to study a lot more, but keep them from clearing more than a few levels a day at max (past level 20):
1st level of the day will require x amount of "work" (where work is some amount of points earned through activity on the site.)
2nd level will require 2x.
3rd level will require 3x.
4th+ level will require 5x.
Let's pretend that each level requires 100 points of experience for the sake of this example.
User 1: studies 100 points worth a day.
Day 1: Level 1 -> 2
Day 2: Level 2 -> 3
Day 3: Level 3 -> 4
and so on. In other words, the first 100 points of any day are enough to get another level.
User 2: studies 300 points worth a day
Day 1: Level 1->3 (first level requires 100 points, 2nd requires double that, 200 points. From the user's perspective, it'll still be 100 points, but it'll accrue at half speed)
Day 2: Level 3->5
etc.
Power User 1: 600 points a day
Day 1: Level 1->4 (first requires 100, 2nd requires 200, 3rd requires 300)
While I'm not sold on the actual numbers, there'd be diminishing gains the more you study, so the system would encourage you study regularly, but not obsessively.
If not this, the only other system I can think of it basing the points as an average of that particular user's daily load. While there'd be a minimum, if user A does 20 terms a day, and user B does 300 terms a day, then they'd each need to hit their average for a day to get a level.
I'd love to get any comments or feedback on this!