Vocabulary dictionary

Kanji dictionary

Grammar dictionary

Sentence lookup

test
 

Forums - Quick Draw

Top > renshuu.org > Feature Requests/Improvements > Finished/Rejected Requests

Page: 1 of 3



avatar
マイコー
Level: 295

Quick draw is the next game on renshuu, and is in alpha level testing. What does that mean?

1. Most visual assets have not been made. So monsters, scenery, banner have not yet been made

2. Levels are limited to a couple test levels only.

3. It is not available in the renshuu menu yet. You can only access it from here, or the Experimental panel in Settings.


The mechanics of it are 90% done, so it is ready to be played and tested. I'd love feedback on usage, technical/speed issues, or anything else.

Link: https://www.renshuu.org/game/q...

Note: when reporting issues, please mention the device/OS you are using. If you have screenshots, even better!

3
4 years ago
Report Content
avatar
gillianfaith
Level: 1159

Had a quick play at it just to see how it works, seems like a fun way to practice and the customization options for difficulty are great!

What does the "stroke direction" toggle do?

0
4 years ago
Report Content
avatar
マイコー
Level: 295

If it's turned on, say the stroke goes from top to bottom, but you do bottom to top - it'll reject it! Not important to everyone, but if you really want to focus on "proper" technique, it's vital.

1
4 years ago
Report Content
avatar
カメリア(椿)
Level: 1121

Just an idea :3

What if we tried to make Quick Draw an Online thing?

We could compare our scores and maybe recommend advice for those who struggle.

(Since Shiritori is the only online game in the games section I thought of this idea)

0
4 years ago
Report Content
avatar
ブレンダン:D
Level: 589

Great game!

Glitch:

cfmqsj8uieu30on0mf38h06z2.png

The thing showing the character/kanji gets stuck on the side for about a second before disappearing. This happens when the enemy attacks you as well.

Chrome on a Windows 10.

Suggestion: for the hiragana/katakana, maybe factor each stroke length as well as how many strokes there are? I was barely able to get ろ done in time, as it's one long stroke, and I could see problems on る, ひ, and そ(depending on which way you write it) as well.

1
4 years ago
Report Content
avatar
マイコー
Level: 295

Yea...I've been thinking about the hiragana stroke lengths - some of those are crazy long.

As to "online"-ness, I do plan on having high score tables. Each game we make is an evolutionary step in how much "gameness" it has in it, and I've got a lot of ideas to really flesh this one out! Now, with everything I have in my head, it'll probably go into larger testing in early July, and I hope to get it out by August 1. There's a TON of visual assets that need to be made, so we'll see how much Saki can get done between now and then!

2
4 years ago
Report Content
avatar
マイコー
Level: 295

The remaining circle issue should be fixed.

Also, I built in time adjustment based on stroke length. It the length is longer than..about half the width of the box, it scales up the amount of time you get for it. So, I'd definitely like to know if the kana ones feel easier to do now.

Adding a timer and leaderboards soon!

1
4 years ago
Report Content
avatar

This game is EXACTLY what I was hoping for, wow!! Seriously, when I wanted more writing practice than we had here I decided to go try out a few different free apps made specifically for that, and this is already better than any of them! I feel like I already learned a lot about my weak areas after just 2 rounds.

The interface feels nice to write in, very smooth and responsive. As always, I love that there are plenty of options to tweak it! The "disappearing" mode is fantastic. I haven't played around with the strictness slider yet but I love that it's there. And I was very pleasantly surprised that it can detect stroke direction! I hadn't noticed until I saw it mentioned in this thread, but the way the character appears line by line in the battle scene is a really nice touch too.

A few suggestions:

  • I would love if kana had the "hint only" option too, with the hint just being the pronunciation and which alphabet to write it in.
  • It might be good to just always show the pronunciation/hint for which character you're on. After getting stroke 1 wrong a couple times on a disappearing kana, I actually forgot which one I was supposed to be writing, lol.
  • For kana, 3 seconds is actually a bit long to have to wait before it disappears. What if tapping on the timer in the corner could skip the rest of the countdown, or something like that?
  • Gotta admit, for a game called Quick Draw, it actually felt pretty slow to me. It'd be nice for the settings to have an option to decrease the time limit!

Thanks for your hard work once again! 🌟

0
4 years ago
Report Content
avatar
ブレンダン:D
Level: 589

Remaining circle is fixed!

Another:

xtk0e5tr6ep5dwpc6mjje4wmr.png

The enemy's health is at like one pixel when it is knocked off the stage.

The kana are definitely a lot easier to write now, thanks. I will agree with the person above and say maybe a little too easy, but for beginner it might be good...

Idea: Don't know if you have this planned, but might it be possible to have a "level" be all the kanji/kana you've learned, rather than a schedule? For beginners just starting the Alphabets schedule, it might be helpful.

0
4 years ago
Report Content
avatar
マイコー
Level: 295

Thanks for all the feedback!

1. Timing is still being tested, no numbers are absolute yet.

2. There will be a speed slider, just like the other games :)

3. I will probably bring hints in for everything.

4. Good idea on the waiting for kana being cut!

5. I am still deciding on where to draw the line between regular and pro functionality. One thing I have already decided on is that the overworld will have an island off to the side for pro members only - it'll be the custom world where you can whip up whatever list of characters you want! So regular levels will be fixed contents, while the pro island will have a much higher level of customization!

0
4 years ago
Report Content
avatar
ブレンダン:D
Level: 589

The hints will definitely be helpful.

ocs63rj46uum76skqru0fvpwd.png

Glitch: looks like the で is cutting out of the circle a little bit.

An anomaly: So I was paying the game as normal, the timer was about half done I think, and out of the corner of my eye the enemy shoots the circle (I'm focused on the drawing pad) the looks like it isn't all the way red, like it's still drawing that. The drawing pad disappears, and a new character appears. Maybe the timer went down without me noticing, but I don't think it did... I'm trying to replicate it, no luck. The settings were character disappears, all other settings unchanged.

Suggestion: Could it be possible to make which background you've selected easy to see? I remember from Shiritori Cat and Counter Punch that there was no indication of which was selected, which confused me for a bit.

0
4 years ago
Report Content
avatar
マイコー
Level: 295

Update:

1. Speed slider added

2. Generally sped things up.

3. timer for disappearing kana shortened

4. Added hints for kana

0
4 years ago
Report Content
avatar
マイコー
Level: 295

The hints will definitely be helpful.

ocs63rj46uum76skqru0fvpwd.png

Glitch: looks like the で is cutting out of the circle a little bit.

An anomaly: So I was paying the game as normal, the timer was about half done I think, and out of the corner of my eye the enemy shoots the circle (I'm focused on the drawing pad) the looks like it isn't all the way red, like it's still drawing that. The drawing pad disappears, and a new character appears. Maybe the timer went down without me noticing, but I don't think it did... I'm trying to replicate it, no luck. The settings were character disappears, all other settings unchanged.

Suggestion: Could it be possible to make which background you've selected easy to see? I remember from Shiritori Cat and Counter Punch that there was no indication of which was selected, which confused me for a bit.

What do you mean by "easy to see" ?

Also, this is NOT the background we'll be using - we've got a whole world with zones planned, and plenty of backgrounds to be made (poor Saki!)

0
4 years ago
Report Content
avatar
マイコー
Level: 295

More levels added (split out the kana a bit). A timer is now built into the game, and your times are recorded and ranked!

The visuals for the front page are still a mess, as I'm working on functional level stuff, and not visuals yet.

0
4 years ago
Report Content
avatar
ブレンダン:D
Level: 589

What do you mean by "easy to see" ?

2hysrj724qwuzgue8byvurh47.png

On this page (I'm using the one from Shiritori Cat) there's no visual indicator of which background is selected, so you'll only know when you go into the next game.

0
4 years ago
Report Content
avatar
マイコー
Level: 295

Ah, I see! It's meant to be random :)

Quick Draw will most likely buck that trend, though, because the backgrounds will be linked to the area of the map you are playing on.

0
4 years ago
Report Content
avatar
ブレンダン:D
Level: 589

Oh, I see, thanks!

0
4 years ago
Report Content
avatar

If this hasn't been pointed out already: just realized that in the katakana levels, the "hint" text actually just shows the katakana instead of its pronunciation. Just those though; hints worked as expected on the two hiragana levels.

0
4 years ago
Report Content
avatar
マイコー
Level: 295

Thanks! Just got it patched up.

0
4 years ago
Report Content
avatar
ブレンダン:D
Level: 589

On the Katakana first level, only the character ア is showing.

0
4 years ago
Report Content
Getting the posts


Page: 1 of 3



Top > renshuu.org > Feature Requests/Improvements > Finished/Rejected Requests


Loading the list
Lv.

Sorry, there was an error on renshuu! If it's OK, please describe what you were doing. This will help us fix the issue.

Characters to show:





Use your mouse or finger to write characters in the box.
■ Katakana ■ Hiragana