If it's turned on, say the stroke goes from top to bottom, but you do bottom to top - it'll reject it! Not important to everyone, but if you really want to focus on "proper" technique, it's vital.
The thing showing the character/kanji gets stuck on the side for about a second before disappearing. This happens when the enemy attacks you as well.
Chrome on a Windows 10.
Suggestion: for the hiragana/katakana, maybe factor each stroke length as well as how many strokes there are? I was barely able to get ろ done in time, as it's one long stroke, and I could see problems on る, ひ, and そ(depending on which way you write it) as well.
Yea...I've been thinking about the hiragana stroke lengths - some of those are crazy long.
As to "online"-ness, I do plan on having high score tables. Each game we make is an evolutionary step in how much "gameness" it has in it, and I've got a lot of ideas to really flesh this one out! Now, with everything I have in my head, it'll probably go into larger testing in early July, and I hope to get it out by August 1. There's a TON of visual assets that need to be made, so we'll see how much Saki can get done between now and then!
Also, I built in time adjustment based on stroke length. It the length is longer than..about half the width of the box, it scales up the amount of time you get for it. So, I'd definitely like to know if the kana ones feel easier to do now.
This game is EXACTLY what I was hoping for, wow!! Seriously, when I wanted more writing practice than we had here I decided to go try out a few different free apps made specifically for that, and this is already better than any of them! I feel like I already learned a lot about my weak areas after just 2 rounds.
The interface feels nice to write in, very smooth and responsive. As always, I love that there are plenty of options to tweak it! The "disappearing" mode is fantastic. I haven't played around with the strictness slider yet but I love that it's there. And I was very pleasantly surprised that it can detect stroke direction! I hadn't noticed until I saw it mentioned in this thread, but the way the character appears line by line in the battle scene is a really nice touch too.
A few suggestions:
I would love if kana had the "hint only" option too, with the hint just being the pronunciation and which alphabet to write it in.
It might be good to just always show the pronunciation/hint for which character you're on. After getting stroke 1 wrong a couple times on a disappearing kana, I actually forgot which one I was supposed to be writing, lol.
For kana, 3 seconds is actually a bit long to have to wait before it disappears. What if tapping on the timer in the corner could skip the rest of the countdown, or something like that?
Gotta admit, for a game called Quick Draw, it actually felt pretty slow to me. It'd be nice for the settings to have an option to decrease the time limit!
The enemy's health is at like one pixel when it is knocked off the stage.
The kana are definitely a lot easier to write now, thanks. I will agree with the person above and say maybe a little too easy, but for beginner it might be good...
Idea: Don't know if you have this planned, but might it be possible to have a "level" be all the kanji/kana you've learned, rather than a schedule? For beginners just starting the Alphabets schedule, it might be helpful.
1. Timing is still being tested, no numbers are absolute yet.
2. There will be a speed slider, just like the other games :)
3. I will probably bring hints in for everything.
4. Good idea on the waiting for kana being cut!
5. I am still deciding on where to draw the line between regular and pro functionality. One thing I have already decided on is that the overworld will have an island off to the side for pro members only - it'll be the custom world where you can whip up whatever list of characters you want! So regular levels will be fixed contents, while the pro island will have a much higher level of customization!
Glitch: looks like the で is cutting out of the circle a little bit.
An anomaly: So I was paying the game as normal, the timer was about half done I think, and out of the corner of my eye the enemy shoots the circle (I'm focused on the drawing pad) the looks like it isn't all the way red, like it's still drawing that. The drawing pad disappears, and a new character appears. Maybe the timer went down without me noticing, but I don't think it did... I'm trying to replicate it, no luck. The settings were character disappears, all other settings unchanged.
Suggestion: Could it be possible to make which background you've selected easy to see? I remember from Shiritori Cat and Counter Punch that there was no indication of which was selected, which confused me for a bit.
Glitch: looks like the で is cutting out of the circle a little bit.
An anomaly: So I was paying the game as normal, the timer was about half done I think, and out of the corner of my eye the enemy shoots the circle (I'm focused on the drawing pad) the looks like it isn't all the way red, like it's still drawing that. The drawing pad disappears, and a new character appears. Maybe the timer went down without me noticing, but I don't think it did... I'm trying to replicate it, no luck. The settings were character disappears, all other settings unchanged.
Suggestion: Could it be possible to make which background you've selected easy to see? I remember from Shiritori Cat and Counter Punch that there was no indication of which was selected, which confused me for a bit.
What do you mean by "easy to see" ?
Also, this is NOT the background we'll be using - we've got a whole world with zones planned, and plenty of backgrounds to be made (poor Saki!)
On this page (I'm using the one from Shiritori Cat) there's no visual indicator of which background is selected, so you'll only know when you go into the next game.
If this hasn't been pointed out already: just realized that in the katakana levels, the "hint" text actually just shows the katakana instead of its pronunciation. Just those though; hints worked as expected on the two hiragana levels.